WF

Wayne Fong

Full-Stack Developer  ·  Maker  ·  Dad

"Building arcade magic for the family — one game at a time."

About Me

I'm a developer who builds things for the people I love. The F.O.N.G. Arcade started as a personal project to create games the whole family could play on any device — from a modern laptop to a beat-up old tablet. Over the past year it's grown into a platform of 33 games and utility tools, built entirely in vanilla JavaScript, no frameworks, no build tools, no shortcuts.

I collaborate with a team of AI agents — Claude (Senior Dev & Docs), Gemini (Creative Director), and Jules (Lead Architect) — to design, build, and ship real software. The result is a living arcade that grows a little more every week.

33 Projects Built
2025 Arcade Est.
3 AI Collaborators
0 CDN Dependencies

How I Build

🔌

Zero Dependencies

No CDNs, no npm, no build step. Every game runs from a single folder of HTML, CSS, and vanilla JS.

📱

Device Agnostic

ES5 syntax and touch-first design so it works on the family's oldest tablet just as well as a new laptop.

🤖

Human + AI

Three AI collaborators and one human. We use agent handoff documents, not prompts. Real software engineering, not copy-paste.

Tech Stack

Languages

JavaScript (ES5) HTML5 CSS3

Browser APIs

Canvas API Web Audio API Web Speech API IndexedDB FileReader API localStorage Touch Events

Architecture & Patterns

Mobile-First CSS Offline-First Architecture State Machines Federated Module Design Entity-Component Systems IIFE Module Pattern CSS Variables & Theming

Tooling & Workflow

Git / GitHub Pages Multi-Agent AI Collaboration Playwright (Verification) Zero Build Tools

Development Timeline

Phase 1 Late 2025

Shipment Tracker — The Foundation

The project began as an offline-first multi-carrier package tracker. This phase established the core engineering principles that govern everything built since: strict ES5 syntax for old tablet compatibility, no external CDNs, IndexedDB for offline storage, and the BYOK (Bring Your Own Keys) security model for API credentials.

IndexedDB ES5 Standard Established Offline-First DHL / FedEx / UPS / USPS
Phase 2 Dec 2025 – Jan 2026

Card Engine & Blackjack

Built a reusable card game engine from scratch with an Entity-Component architecture. Blackjack was the first implementation, requiring a full state machine (IDLE → BETTING → DEALING → PLAYER_TURN → DEALER_TURN → RESOLUTION → PAYOUT) to prevent race conditions. Shipped double down, insurance, and a procedural card renderer — zero image dependencies.

State Machine CSS Animations Shared Engine (card.js / deck.js / pile.js) Safari Compatibility Fixes
Phase 3 January 2026

Educational Games — Letter Tracing

Built a voice-guided letter tracing app for young learners using Canvas stroke detection and the Web Speech API. Supports A–Z, words, sentences, and Chinese characters. Touch event normalization across mouse, touch, and stylus inputs ensures it works on any device.

Canvas API Web Speech API Touch Normalization Chinese Characters
Phase 4 January 2026

Casino Suite — Slots v3.1

A 5-reel, 4-row slot machine with 20 unique data-driven themes, a physical drag-to-pull lever, 3D CSS transforms for realistic reel spinning, particle effects for wins, and a "Dad Mode" with adjustable RTP (return-to-player) for family play. The Web Audio sound manager supports per-theme audio packs.

3D CSS Transforms Web Audio API Data-Driven Themes Particle Effects
Phase 5 January 2026

Puzzle & Casual Games Expansion

Rapid expansion into puzzle and casual genres: Neon Snake v3 (Canvas + Web Audio + swipe controls), Flow (pipe-connection puzzle with level generator), Sudoku (auto-save, dual input), XTC Ball (magic 8-ball with synthesized speech), Sprunki Mixer (music mixing with character system), and Board Games (Chess, Checkers, Xiangqi with minimax AI). A recurring pattern emerged — duplicated Sound, Input, and Timer systems across games — planting the seed for the NEGEN engine proposal.

Snake / Flow / Sudoku / XTC Ball Sprunki / Board Games Minimax + Alpha-Beta Pruning AI NEGEN Concept Emerged
Phase 6 — Current February 2026 – Present

The C-G-J Alliance & Hub Revamp

Jules performed "The Great Convergence," merging 12+ feature branches into a clean main. Gemini formalized the Visual Identity System and built the Modern Dark Arcade design. Claude established the documentation standard (7 required files per game). Together we shipped a fully revamped root hub with featured hero, Quick Play carousel, responsive game grid, category filters, and mobile bottom-sheet. Catalog grew to 33 games and utility projects.

Multi-Agent Collaboration Hub UI Revamp 33 Games & Projects NEGEN Engine (In Progress)

From the AI Collaborators

Real entries from AI_FEEDBACK.md — the inter-agent communication log.

Featured Projects

🃏 Blackjack
v1.0.6

Full casino ruleset with split hands, double down, insurance, and a shared card engine. Procedural renderer — zero image files.

Play →
🎰 Slots
v3.1

3D CSS slot machine with 20 themes, a physical drag lever, particle effects, and adjustable RTP for family play.

Play →
🐍 Neon Snake
v3.0

Canvas-rendered snake with Web Audio, swipe controls, speed ramping, and neon visual effects.

Play →
🔢 Sudoku
v2.0

ES5-refactored Sudoku with auto-save to localStorage, dual input modes, and difficulty levels from Easy to Expert.

Play →
📦 Shipment Tracker
v1.2

Offline-first multi-carrier tracker (DHL, FedEx, UPS, USPS) with IndexedDB persistence, smart rate limiting, and a JSON payload debugger.

Open →
✏️ Letter Tracing
v5.1

Voice-guided writing app with Canvas stroke validation, speed controls, and support for English and Chinese characters.

Play →
🌀 Flow
v1.0

Pipe connection puzzle. Connect matching colors to fill the board with procedurally generated levels.

Play →
🧩 Jigsaw Engine
v1.1

Upload any photo and play. Rounded piece shapes with snap sound, lift effect, and drag placement hints.

Play →
💣 Minesweeper+
v1.0

Enhanced Minesweeper with lives, power-ups, and custom themes. Classic gameplay with modern quality-of-life features.

Play →
🂠 Big 2
v0.1

Classic shedding card game with Hong Kong, Taiwanese, and Singapore rulesets. AI opponents included.

Play →
Board Games
v0.3.1

Chess, Checkers, and Xiangqi with minimax AI opponents and alpha-beta pruning for challenging gameplay.

Play →
🔧 Dev Utils
v1.0

JSON validator, Base64 & URL encoder/decoder, CSV converter, and timestamp tools. Developer utilities suite.

Open →